[{"data":1,"prerenderedAt":1878},["ShallowReactive",2],{"header-menu-libraries:en":3,"updates-library:en":1756},{"guide":4,"codes":419,"weapons":516,"experiments":776,"test-chambers":1055,"sandbox":1327,"updates":1564},[5],{"id":6,"title":7,"author":8,"body":9,"category":386,"coverLabel":387,"coverTone":388,"description":389,"draft":390,"extension":391,"faq":392,"featured":390,"game":397,"h1":398,"keyTakeaways":399,"meta":403,"navigation":405,"path":406,"publishedAt":407,"readTime":408,"seo":409,"sitemap":410,"statCards":411,"stem":412,"tags":413,"updatedAt":407,"__hash__":418},"guide\u002Fen\u002Fguide\u002Fguide.md","Ragdoll Research Roblox Beginner Guide","Cross-Flow Guides",{"type":10,"value":11,"toc":370},"minimark",[12,17,21,29,32,36,49,52,55,58,62,65,138,141,145,148,169,176,185,191,200,207,210,225,228,234,237,241,244,288,291,295,300,303,307,310,314,317,321,324],[13,14,16],"h2",{"id":15},"start-in-rosek-laboratories","Start in Rosek Laboratories",[18,19,20],"p",{},"Ragdoll Research is an open-ended Roblox sandbox, so your first goal is not to clear a fixed stage. Your first session should end with one controlled result: find a ragdoll, use a tool on it, observe the physical response, and decide whether to repeat the test, move to a chamber, or begin research. Rosek Laboratories gives you the Biolab, Test Hall, ragdolls, equipment, and machines needed to make that first experiment.",[18,22,23,24,28],{},"Think of each test as a chain: ",[25,26,27],"strong",{},"subject → tool → environment → result",". A ragdoll is the subject, a weapon or syringe is the tool, a press or drop is the environment, and the result is the change you can see or record. This approach is more useful than randomly firing equipment because different body parts can produce different damage and physics reactions.",[18,30,31],{},"The game supports multiplayer, too. Friends can become interaction targets, help move ragdolls, or take part in a shared sandbox. You can start alone while learning the controls, then invite others once you understand how to reset a test without losing the object you are studying.",[13,33,35],{"id":34},"how-an-experiment-moves-forward","How an experiment moves forward",[18,37,38,39,48],{},"The game uses a repeatable sandbox structure rather than a linear quest route. You choose a subject and a variable, perform an interaction, inspect the result, and either change one variable or reset the scene. A test can be as simple as attacking a ragdoll, or as involved as carrying it into a chamber, applying a syringe, and comparing the resulting mutation with another effect; the ",[40,41,47],"a",{"href":42,"target":43,"rel":44},"\u002Fexperiments","_blank",[45,46],"noopener","noreferrer","experiments reference"," covers the research workflow in more detail.",[18,50,51],{},"Progress sits alongside experimentation. Kills advance equipment unlocks, while Mastery shows the next goal for a particular weapon. Research follows a separate route: syringes unlock effects, discovered mutations update the Specimen Journal, and combinations can create further results. Do not treat a kill requirement as proof that a mutation is unlocked, or assume that a journal discovery automatically grants a weapon.",[18,53,54],{},"For a reliable comparison, keep the subject and setting consistent. Use Sandbox Rules to control the conditions, and use Doctor Mode when you need to inspect damage, body state, or treatment. When the scene needs rearranging, Build Mode lets you place or move objects. When the test is complete, reset or generate another subject and change only one part of the setup.",[18,56,57],{},"The progression structure is therefore two-track. The experiment track answers “what happens if I do this?”; the equipment track answers “what can I use next?” Early play is strongest when you alternate between them: perform a clear test, then use the result or the resulting kills to choose your next tool.",[13,59,61],{"id":60},"tools-and-systems-to-learn-first","Tools and systems to learn first",[18,63,64],{},"These are the systems that matter most during a first session. Each has a different job, so use the one that matches the question you are trying to answer.",[66,67,68,75,87,102,108,114,126,132],"ul",{},[69,70,71,74],"li",{},[25,72,73],{},"Ragdolls:"," These are the test subjects. Find, generate, or grab one, then use it as the consistent target for a weapon, fall, machine, or injection test. Watch the whole body as well as the hit location.",[69,76,77,80,81,86],{},[25,78,79],{},"Weapons:"," Weapons cover melee, ranged, thrown, and special tools. Use one to create damage, a kill, or a movement response; check the current equipment or Mastery screen for any unlock requirement instead of relying on a remembered threshold. See the ",[40,82,85],{"href":83,"target":43,"rel":84},"\u002Fweapons",[45,46],"weapons guide"," when choosing equipment for a specific test.",[69,88,89,92,93,97,98,101],{},[25,90,91],{},"Powers:"," Abilities such as ",[94,95,96],"code",{},"Repulse"," and ",[94,99,100],{},"Squish"," change how ragdolls move or compress. They are useful when your experiment is about force, group control, or a physical reaction rather than ordinary weapon damage.",[69,103,104,107],{},[25,105,106],{},"Syringes:"," A syringe applies a research effect to a ragdoll. Effects shown in the available research include wings, plants, bugs, tentacles, and long legs. Once an effect is unlocked, it can be used again for additional tests.",[69,109,110,113],{},[25,111,112],{},"Mutations and the Specimen Journal:"," A mutation is the research result you are trying to discover, while the journal records what you have found. Combining effects can produce a fusion, but the exact combinations are not stable enough to assume; use the journal and the current research interface as your guide.",[69,115,116,119,120,125],{},[25,117,118],{},"Test Chambers:"," Press, force, hanging, and shark areas turn a free-form idea into a repeatable setup. Bring or grab a ragdoll, place it in the relevant structure, and observe the machine or environment before changing the next variable; use the ",[40,121,124],{"href":122,"target":43,"rel":123},"\u002Ftest-chambers",[45,46],"Test Chambers guide"," for the available setups.",[69,127,128,131],{},[25,129,130],{},"Kills and Mastery:"," Kills are progression currency earned by defeating ragdolls. Mastery tracks weapon progress and points toward the next unlock. A Rail Gun requirement of 1,200 kills is shown in the supplied game material, but other thresholds should be read from the in-game panel because they can change.",[69,133,134,137],{},[25,135,136],{},"Doctor Mode, Build Mode, and Sandbox Rules:"," Doctor Mode is for inspection and treatment, Build Mode is for arranging objects, and Sandbox Rules are for controlling conditions. Together they let you separate a healing or placement problem from the actual weapon or mutation result.",[18,139,140],{},"The Store is optional rather than the starting objective. It includes bundles, cosmetics, weapons, and game passes, while the game description also indicates that some weapon variants can be earned through play. Learn the basic experiment first, then decide whether a purchase solves a specific problem.",[13,142,144],{"id":143},"your-first-controlled-ragdoll-test","Your first controlled ragdoll test",[18,146,147],{},"Follow this sequence once before trying to optimize kills or chase a specific fusion. It gives you a complete experiment with a visible checkpoint at every transition.",[149,150,151,157,163],"ol",{},[69,152,153,156],{},[25,154,155],{},"Enter Rosek Laboratories and orient yourself."," Start in the laboratory area and locate the Biolab or Test Hall, a ragdoll, and an accessible tool. The checkpoint is knowing where the subject and equipment are; once both are visible, move to the subject rather than opening every menu.",[69,158,159,162],{},[25,160,161],{},"Choose one ragdoll and one question."," Decide whether you want to see weapon damage, movement, a chamber reaction, or a mutation. Grab, generate, or approach one ragdoll and leave the rest of the scene unchanged. The checkpoint is a clear baseline: you know which body and which condition you are testing.",[69,164,165,168],{},[25,166,167],{},"Perform one basic interaction."," Equip a weapon or power and use it on a specific body part, or apply a syringe if your goal is research. Look for the immediate feedback—movement, a hit response, a body-state change, or an applied effect—before adding another action. When the result is visible, stop and record what changed mentally or in the journal.",[170,171],"guide-video-embed",{":segments":172,"description":173,"title":174,"videoId":175},"[{\"start\":180,\"label\":\"Unlock wings, apply them to a ragdoll, and combine wings with tentacles\"}]","This moment supports the syringe research step by showing wings applied to a ragdoll and combined with tentacles to create a mutation.","Apply syringe effects and research mutations","-qn39MpI0U0",[149,177,179],{"start":178},4,[69,180,181,184],{},[25,182,183],{},"Move the same subject into a structured test."," If you are testing physics, use grab or movement tools to bring the ragdoll to a press, force, hanging, or shark chamber. If you are testing a syringe, keep the subject in a clear area where its appearance is easy to compare. The transition is complete when the subject is positioned and the chamber or tool is ready without another variable changing.",[170,186],{":segments":187,"description":188,"title":189,"videoId":190},"[{\"start\":424,\"label\":\"Move a ragdoll into a test area and demonstrate a press experiment\"}]","This moment supports the structured physics test by showing how to move a ragdoll into a test area before demonstrating a press experiment.","Move a ragdoll into a press test","qY5vGwgogNg",[149,192,194],{"start":193},5,[69,195,196,199],{},[25,197,198],{},"Trigger the chamber or second effect and inspect the outcome."," Activate the machine, apply the next syringe, or repeat the same weapon action only after the setup is ready. Compare the feedback with the baseline: did the body move differently, compress, take a different hit response, or display a new mutation? Use Doctor Mode if you need to inspect damage or treat the subject instead of guessing from appearance.",[18,201,202],{},[203,204],"img",{"alt":205,"src":206},"Ragdoll beneath an industrial hydraulic press","\u002Fimages\u002F2-dynamic-crushing.webp",[18,208,209],{},"Place a ragdoll under the press in a Test Chamber to observe a controlled crushing reaction.",[149,211,213,219],{"start":212},6,[69,214,215,218],{},[25,216,217],{},"Verify the result before resetting."," For a research test, check whether the effect or combination appears in the Specimen Journal. For an equipment test, check whether the kill or mastery progress changed. For a physics test, verify the subject’s final position and condition. This checkpoint prevents you from resetting before confirming what the experiment actually showed.",[69,220,221,224],{},[25,222,223],{},"Choose the next state."," Keep the subject if you need another comparison, move to a different chamber if the first result answered your question, or reset and generate a fresh ragdoll if you are beginning a kill run. Change only one factor on the next attempt. That final choice turns a one-off interaction into a repeatable experiment or a deliberate progression session.",[18,226,227],{},"When researching mutations, a useful early path is to unlock an available syringe effect, apply it to a ragdoll, and then test a second effect rather than trying to guess every combination at once. A wings effect and a tentacles effect are shown as examples of effects that can be combined into a mutation. The journal is the verification point; do not assume every pair produces the same fusion or that an unlisted combination will work.",[18,229,230],{},[203,231],{"alt":232,"src":233},"Syringe injecting a green mutation effect into a ragdoll","\u002Fimages\u002F1-mutation-injection.webp",[18,235,236],{},"Apply an unlocked syringe effect to a ragdoll, then check the Specimen Journal before testing another effect.",[13,238,240],{"id":239},"priorities-when-a-test-goes-wrong","Priorities when a test goes wrong",[18,242,243],{},"Use these priorities to keep the sandbox understandable and recover quickly instead of restarting without knowing what failed.",[149,245,246,252,258,264,270,276,282],{},[69,247,248,251],{},[25,249,250],{},"Preserve the question."," Start with one subject, one tool, and one environment. If a test becomes chaotic, stop adding actions. Recover by returning the ragdoll to a clear area or generating a fresh one, then repeat the original interaction before changing the setup.",[69,253,254,257],{},[25,255,256],{},"Separate inspection from farming."," Doctor Mode is useful for checking damage and healing, but it can interfere with a fast kill-and-reset routine. If the goal is kills, close the inspection mode and run the interaction cleanly; if the goal is comparison, keep it available and do not count a healed subject as a completed kill.",[69,259,260,263],{},[25,261,262],{},"Do not mix progression currencies."," A missing weapon is not necessarily a research failure. Check Mastery or the current weapon panel for equipment goals, and check the Specimen Journal for mutations. Recover by returning to the correct route: earn kills for a kill-gated item, or continue syringe experiments for a journal entry.",[69,265,266,269],{},[25,267,268],{},"Rebuild the chamber instead of forcing it."," If a ragdoll is trapped, misplaced, or no longer easy to observe, use Build Mode or reset the subject. Reposition the object and try the same chamber with a clean baseline. This is faster and more reliable than adding another machine to an already unclear setup.",[69,271,272,275],{},[25,273,274],{},"Treat an unknown mutation as unverified."," A changed appearance is not enough to identify every fusion. Check the journal and the current research display. If the result is not recorded, recover by repeating the syringe application with one known effect at a time; do not label it as a confirmed combination.",[69,277,278,281],{},[25,279,280],{},"Read current thresholds in-game."," The 1,200-kill Rail Gun example is useful for planning, but it should not be copied to other weapons. If an unlock does not appear, open the current equipment or Mastery panel and follow its displayed requirement. This avoids grinding the wrong activity.",[69,283,284,287],{},[25,285,286],{},"Use multiplayer deliberately."," Friends can be useful test subjects or helpers, but extra movement can change a physics result. For a comparison, ask everyone to hold position while you run the test; for a social sandbox session, accept that the result is exploratory rather than controlled.",[18,289,290],{},"The best beginner habit is to verify before resetting. A visible reaction, a journal entry, a mastery change, or a completed kill gives you a reason to choose the next experiment. That habit keeps Ragdoll Research open-ended without making the first session feel directionless.",[13,292,294],{"id":293},"first-time-ragdoll-research-questions","First-time Ragdoll Research questions",[296,297,299],"h3",{"id":298},"is-ragdoll-research-a-level-based-game","Is Ragdoll Research a level-based game?",[18,301,302],{},"No. It is an open sandbox centered on repeatable experiments with ragdolls, weapons, machines, physics, and mutations rather than a fixed sequence of stages.",[296,304,306],{"id":305},"should-i-focus-on-kills-or-mutations-first","Should I focus on kills or mutations first?",[18,308,309],{},"Choose based on the tool you want next. Kills advance equipment progression, while syringes and the Specimen Journal support research; they are separate routes that can be alternated during the same session.",[296,311,313],{"id":312},"how-do-i-confirm-that-a-mutation-was-discovered","How do I confirm that a mutation was discovered?",[18,315,316],{},"Check the Specimen Journal or current research display after applying the syringe effects. A visual change alone is not enough to establish every possible fusion.",[296,318,320],{"id":319},"what-should-i-do-if-a-ragdoll-becomes-unusable-during-a-test","What should I do if a ragdoll becomes unusable during a test?",[18,322,323],{},"Reset or generate another ragdoll, rebuild the setup if needed with Build Mode, and repeat the same interaction before changing the variable you are studying.",[325,326,327,337,346,354,362],"details",{},[328,329,330,334],"summary",{},[331,332,333],"span",{},"Sources",[331,335,336],{},"Reviewed November 9, 2026",[18,338,339,342],{},[40,340],{"href":341},"https:\u002F\u002Fwww.roblox.com\u002Fgames\u002F135264274035761\u002FRagdoll-Research",[40,343,341],{"href":341,"rel":344},[345],"nofollow",[18,347,348,351],{},[40,349],{"href":350},"https:\u002F\u002Fragdoll-research.wiki\u002Fguide\u002FRagdoll-Research-beginner-guide",[40,352,350],{"href":350,"rel":353},[345],[18,355,356,359],{},[40,357],{"href":358},"https:\u002F\u002Fragdoll-research.wiki\u002Fguide\u002FRagdoll-Research-physics-guide",[40,360,358],{"href":358,"rel":361},[345],[18,363,364,367],{},[40,365],{"href":366},"https:\u002F\u002Fragdoll-research.wiki\u002Fguide\u002FRagdoll-Research-weapons-guide",[40,368,366],{"href":366,"rel":369},[345],{"title":371,"searchDepth":372,"depth":372,"links":373},"",2,[374,375,376,377,378,379],{"id":15,"depth":372,"text":16},{"id":34,"depth":372,"text":35},{"id":60,"depth":372,"text":61},{"id":143,"depth":372,"text":144},{"id":239,"depth":372,"text":240},{"id":293,"depth":372,"text":294,"children":380},[381,383,384,385],{"id":298,"depth":382,"text":299},3,{"id":305,"depth":382,"text":306},{"id":312,"depth":382,"text":313},{"id":319,"depth":382,"text":320},"Guide",null,"amber","Learn the first sandbox experiment in Ragdoll Research, from handling ragdolls and testing weapons to researching mutations and recovering from failed setups.",false,"md",[393,394,395,396],{"question":299,"answer":302},{"question":306,"answer":309},{"question":313,"answer":316},{"question":320,"answer":323},"ragdoll research","Ragdoll Research Guide",[400,401,402],"Build each test around one ragdoll, one tool, and one environment.","Use kills and Mastery for equipment progression, and syringes and the Specimen Journal for research.","Verify a result before resetting the subject or changing the next variable.",{"bodyType":404},"process-tutorial",true,"\u002Fguide","2026-11-09","9 min read",{"title":7,"description":389},{"loc":406,"lastmod":407},[],"en\u002Fguide\u002Fguide",[414,415,416,417],"beginner guide","sandbox","ragdolls","mutations","Hv8Hdz_OIcY8osHtsGxX4FRskYcw30T_Bve_HQikMv8",[420],{"id":421,"title":422,"author":423,"body":424,"category":497,"coverLabel":387,"coverTone":388,"description":498,"draft":390,"extension":391,"faq":499,"featured":390,"game":397,"h1":500,"keyTakeaways":501,"meta":505,"navigation":405,"path":507,"publishedAt":407,"readTime":508,"seo":509,"sitemap":510,"statCards":511,"stem":512,"tags":513,"updatedAt":407,"__hash__":515},"codes\u002Fen\u002Fcodes\u002Fcodes.md","Ragdoll Research Codes: Current Code List","Cross-Flow",{"type":10,"value":425,"toc":492},[426,429,433,436,442,445,449,452,458,461,466,470,473,476],[18,427,428],{},"Ragdoll Research does not have a code string to enter from the current Codes summary. The summary contains no usable code rows, so this page does not list a redeemable code or assign a reward to one. No summary conclusion is available for a code redemption route; the empty table is a placeholder, not proof that the game can never have codes.",[13,430,432],{"id":431},"ragdoll-research-code-list","Ragdoll Research code list",[18,434,435],{},"There are no code records to display in the current summary. Use this table as a quick check before copying a code from an unverified post:",[437,438],"guide-table",{":columns":439,":copyable":440,":rows":441},"[{\"key\":\"code\",\"label\":\"Code\"},{\"key\":\"source\",\"label\":\"source\"},{\"key\":\"status\",\"label\":\"status\"}]","true","[[\"-\",\"-\",\"-\"]]",[18,443,444],{},"The dashes mean that no code, source conclusion, or status was supplied for a usable code row. They are not an expired-code marker and should not be replaced with a guessed string.",[13,446,448],{"id":447},"what-to-check-in-ragdoll-research","What to check in Ragdoll Research",[18,450,451],{},"The available game information points to other ways of earning content, including Daily Rewards and normal experimentation. Using Syringes on Ragdolls can reveal mutations such as Plant, Diamond, Tentacles, and Long Legs, while experiments and play can unlock weapons and Syringes. These systems are separate from a redeem-code reward and should not be entered as codes.",[170,453],{":segments":454,"description":455,"title":456,"videoId":457},"[{\"start\":22,\"label\":\"Experiment on ragdolls and unlock more equipment\"}]","This moment supports the distinction between redeem codes and the normal experiment-based progression that unlocks equipment, powers, and experiments.","Watch the Ragdoll Research experiment and unlock progression","WTBIFjIzyRc",[18,459,460],{},"A community or group reward is also not a code unless a verified code string and reward are published. The current summary does not provide either, so there is no safe value to copy into a redemption field.",[170,462],{":segments":463,"description":464,"title":465,"videoId":190},"[{\"start\":83,\"label\":\"Claim Daily Rewards and join the group for rewards\"}]","This moment supports the warning that Daily Rewards and group rewards are separate from a verified redeem-code reward.","Check Daily Rewards and group rewards instead of codes",[13,467,469],{"id":468},"if-a-new-code-appears","If a new code appears",[18,471,472],{},"Before trying a code, confirm that the announcement names Ragdoll Research, shows the exact code characters, and identifies the reward. Check the current game interface for an actual code field before following a redemption guide. If the game provides no such field, do not treat Daily Rewards, group membership, an experiment discovery, or a weapon unlock as a substitute code.",[18,474,475],{},"If a future code is accepted, use the in-game result message as the success checkpoint and confirm that the named reward appears. If the field rejects it, recheck the spelling and the announcement’s game identity rather than adding punctuation or changing the code. The current summary does not document a specific redemption menu, failure reason, or recovery action, so this page cannot give a more exact route.",[325,477,478,484],{},[328,479,480,482],{},[331,481,333],{},[331,483,336],{},[18,485,486,489],{},[40,487],{"href":488},"https:\u002F\u002Fragdollresearch.wiki\u002Fcodes\u002F",[40,490,488],{"href":488,"rel":491},[345],{"title":371,"searchDepth":372,"depth":372,"links":493},[494,495,496],{"id":431,"depth":372,"text":432},{"id":447,"depth":372,"text":448},{"id":468,"depth":372,"text":469},"Codes","Check the current Ragdoll Research code list, see why no code row is available, and avoid confusing Daily Rewards or experiment unlocks with redeem codes.",[],"Ragdoll Research Codes",[502,503,504],"The current summary has no usable Ragdoll Research code row.","Daily Rewards and experiment unlocks are not redeem codes.","Check the in-game result message if a verified code is published later.",{"bodyType":506},"code-reward","\u002Fcodes","2 min read",{"title":422,"description":498},{"loc":507,"lastmod":407},[],"en\u002Fcodes\u002Fcodes",[514,497],"Ragdoll Research","3s2M9PBjowOJwmscBxDYjU9yHFAa4JI6v7f5S_7Tbiw",[517],{"id":518,"title":519,"author":398,"body":520,"category":753,"coverLabel":387,"coverTone":388,"description":754,"draft":390,"extension":391,"faq":755,"featured":390,"game":397,"h1":761,"keyTakeaways":762,"meta":767,"navigation":405,"path":83,"publishedAt":407,"readTime":408,"seo":769,"sitemap":770,"statCards":771,"stem":772,"tags":773,"updatedAt":407,"__hash__":775},"weapons\u002Fen\u002Fweapons\u002Fweapons.md","Ragdoll Research Weapons Guide",{"type":10,"value":521,"toc":739},[522,525,540,544,547,550,554,557,561,564,571,576,579,583,586,589,592,596,599,619,622,625,629,636,641,647,651,654,658,661,665,668,674,678,682,688,692,695,699,708],[18,523,524],{},"Ragdoll Research Weapons are broader than a normal gun list. The Weapons menu and hotbar cover firearms, melee gear, throwables, Powers, control tools, and equipment used to change or inspect a Ragdoll. The safest way to plan progress is to use the item names below as a practical catalog, then check the current in-game Weapons or Mastery panel for the exact unlock state.",[18,526,527,528,531,532,535,536,539],{},"The clearest confirmed interaction is the Pistol: select it and click to fire, or move close to a Ragdoll and press ",[94,529,530],{},"E"," to hand the pistol over. Weapon Variants use a separate reward flow: keep playing and experimenting, then use ",[94,533,534],{},"Unlock"," when the ",[94,537,538],{},"New Weapon Earned"," notification appears. A fixed kill requirement is not established, so do not treat a number reported in a video as a permanent rule.",[13,541,543],{"id":542},"what-counts-as-a-weapon-in-ragdoll-research","What counts as a weapon in Ragdoll Research",[18,545,546],{},"The game describes shooting, slicing, biting, injecting, and Powers as ways to affect Ragdolls. That makes the equipment system useful for both combat-style tests and physics experiments. A Pistol or Shotgun can attack a subject, while Push, Move, a Taser, or a size-changing ray can set up a different experiment without being a conventional damage weapon.",[18,548,549],{},"The following records combine the named equipment that appears in the supplied game material with the interaction role described for it. “Observed” means the item is shown or named, not that the list is complete or that every unlock condition is known.",[437,551],{":columns":552,":rows":553},"[{\"key\":\"item\",\"label\":\"Item or group\"},{\"key\":\"role\",\"label\":\"Role\"},{\"key\":\"use\",\"label\":\"Player-facing use\"},{\"key\":\"access\",\"label\":\"Access note\"}]","[[\"Pistol\",\"Ranged\",\"Fire at a Ragdoll, or hand it to a nearby subject with `E`\",\"Starting or progression state varies; check the current panel\"],[\"Shotgun\",\"Ranged\",\"Use at close range for a stronger attack effect\",\"Progression unlock; shown in a Biolab kill-farming method\"],[\"Bow\",\"Ranged\",\"Fire arrows at a target\",\"Observed hotbar equipment\"],[\"Great Sword\",\"Melee\",\"Slash a nearby Ragdoll\",\"Observed equipment; exact unlock is not listed\"],[\"Baseball Bat\",\"Melee\",\"Strike a target and create physical impact\",\"Observed equipment\"],[\"Throwing Knives\",\"Throwable\",\"Throw blades at a target\",\"Observed equipment\"],[\"Grenades\",\"Throwable\",\"Create an explosive or physics effect around a target\",\"Must be unlocked before use; exact condition is not listed\"],[\"Rail Gun\",\"Ranged\",\"Use a high-power shot\",\"Progression item; a 1,200-kill report is not a confirmed fixed threshold\"],[\"Leaf Blower Minigun\",\"Ranged\",\"Continuously push or attack Ragdolls\",\"Named as an advanced or rare example; exact requirement is unknown\"],[\"Shark Launcher\",\"Special ranged\",\"Launch a shark-themed attack\",\"Listed in the Funny Bundle description\"],[\"Taser\",\"Control tool\",\"Help control or move a subject\",\"Observed during a Ragdoll interaction\"],[\"Team Designator\",\"Tool\",\"Designate or handle a team target\",\"Observed hotbar item; not a damage weapon\"],[\"Shrink Ray \u002F Large Ray\",\"Experiment tool\",\"Change a target's size or body scale\",\"Observed tools; verify the current effect in-game\"],[\"Push \u002F Repulse \u002F Move\",\"Power or tool\",\"Apply force, repel a subject, or move it\",\"Power or equipment progression varies\"]]",[18,555,556],{},"Use the table as a choice guide rather than a promise that every item is available immediately. The observed hotbar includes Pistol, Bow, Great Sword, Baseball Bat, Throwing Knives, Push, Repulse, Move, and Team Designator, but it is explicitly not a complete equipment catalog. The game’s official description also confirms weapon variants and Powers without publishing every name, level, or recipe.",[13,558,560],{"id":559},"ranged-melee-and-throwable-choices","Ranged, melee, and throwable choices",[18,562,563],{},"Choose a ranged item when distance or repeatable shots matter. The Pistol is the most flexible example because it can either be fired or handed to a subject. The Shotgun is the practical choice shown for rapid close-range kills in the Biolab. That method is useful for building progress, but it is a demonstrated approach rather than an official requirement or the only efficient route.",[18,565,566,567,570],{},"Bow, Rail Gun, and Leaf Blower Minigun should be treated as different progression examples, not as a confirmed tier list. The footage names the Bow in the hotbar and presents the Rail Gun as a later unlock example. The reported ",[94,568,569],{},"1200 kills"," associated with the Rail Gun conflicts with the Weapons reference, which does not confirm a developer-set threshold. Follow the current unlock prompt instead of grinding to a number that may be outdated or approximate.",[170,572],{":segments":573,"description":574,"title":575,"videoId":175},"[{\"start\":79,\"label\":\"Review the Weapons menu and Rail Gun example\"}]","This moment supports the Weapons menu examples and the article's caution that the Rail Gun unlock report should be checked against the current in-game prompt.","Check the Weapons menu and Rail Gun progression",[18,577,578],{},"Great Sword and Baseball Bat are close-range choices. They are useful when the experiment calls for direct physical contact, while Throwing Knives and Grenades separate the player from the target. Grenades are specifically described as requiring an unlock first. No reliable damage values, rarity values, mastery requirements, or complete ammunition rules are available here, so the names should not be read as a numerical ranking.",[13,580,582],{"id":581},"powers-and-experiment-tools","Powers and experiment tools",[18,584,585],{},"Powers and tools expand what a weapon test can measure. Push and Repulse apply different physical forces; Move lets the player reposition a subject; and the Taser is used to help control or grab a Ragdoll. Team Designator belongs in the tool category because it handles a team target rather than serving as a conventional attack.",[18,587,588],{},"Shrink Ray and Large Ray belong to the experiment side of the menu. Their names indicate size-changing functions, but the exact result should be checked in the current session. A tool may be more useful before an attack than during it: changing position, scale, or control can make a later physical reaction easier to observe.",[18,590,591],{},"The same distinction matters in Sandbox and Test Chambers. Build Mode is a construction-oriented pass, while weapon and Power progress can be used alongside custom layouts or chamber experiments. Do not assume that a tool, Power, or Pass replaces the ordinary Weapons unlock flow; the evidence describes those as separate systems.",[13,593,595],{"id":594},"how-weapon-variants-unlock","How Weapon Variants unlock",[18,597,598],{},"Weapon Variants are reward events attached to playing and experimenting, not the same thing as buying a Robux Pass. The developer description says players can unlock variants by playing. The most useful player-facing sequence is:",[149,600,601,604,610,616],{},[69,602,603],{},"Continue using the available equipment and experimenting with Ragdolls.",[69,605,606,607,609],{},"Watch for a ",[94,608,538],{}," notification.",[69,611,612,613,615],{},"Press ",[94,614,534],{}," in that notification when it appears.",[69,617,618],{},"Open the Weapons menu and check that the new variant is now presented.",[18,620,621],{},"The notification is the checkpoint. If it does not appear, do not infer that a particular kill count, timer, mutation, or recipe has been met. The reference material shows reward notifications such as Crystal Kraken and Bug, but those moments do not establish a guaranteed recipe, interval, or kill requirement. Rewards are also presented through a separate top-right menu in the observed interface, so check both the notification and the relevant menu rather than assuming a silent unlock failed.",[18,623,624],{},"Mastery can help you understand weapon growth and later unlocks, but the available records do not provide a complete per-item mastery table. Likewise, kills may advance progress and support unlocks, yet the available evidence does not justify a universal threshold for Rail Gun, Leaf Blower Minigun, or every other item. When the in-game prompt differs from a community tip, use the current prompt as the operational rule.",[13,626,628],{"id":627},"a-practical-biolab-progress-loop","A practical Biolab progress loop",[18,630,631,632,635],{},"If your immediate goal is to build kill progress, the demonstrated loop uses the Shotgun in the Biolab. Equip the Shotgun, turn off Doctor Mode, eliminate the available Ragdolls, then choose ",[94,633,634],{},"Reset Experiment"," or regenerate the targets and repeat. This reduces the need to rebuild the setup between attempts and can help progress toward weapon and Power unlocks.",[170,637],{":segments":638,"description":639,"title":640,"videoId":457},"[{\"start\":62,\"label\":\"Repeat the Biolab Shotgun kill loop\"}]","This moment demonstrates the Shotgun, Biolab, Doctor Mode, and Reset Experiment loop described in this section for building weapon and Power progress.","Farm weapon progress with the Biolab Shotgun loop",[18,642,643,644,646],{},"Treat the loop as a farming option, not a guarantee. It does not prove how many kills a particular item needs, and it does not replace the ",[94,645,538],{}," notification as the unlock checkpoint. If the targets are not available after a reset, regenerate them before assuming that the Shotgun or the unlock system is broken. If you are checking wounds or body condition rather than farming kills, turn Doctor Mode back on after the attack and inspect the subjects.",[13,648,650],{"id":649},"optional-passes-and-paid-equipment","Optional passes and paid equipment",[18,652,653],{},"Passes are optional purchase records and can change. The listed prices below are a snapshot, not a permanent price promise; use the current in-game purchase prompt before spending Robux. The Funny Bundle description names Shark Launcher among Rubber Chicken, Giant Slap, and Bowling Bowl. The Home Bundle lists Vacuum, Iron, Spawn Mother, and Pillow. Both bundle descriptions say they are included in VIP, but that does not prove VIP includes every pass.",[437,655],{":columns":656,":rows":657},"[{\"key\":\"pass\",\"label\":\"Pass\"},{\"key\":\"price\",\"label\":\"Listed Robux\"},{\"key\":\"detail\",\"label\":\"Published detail\"}]","[[\"Selfie Stick\",\"29\",\"No further benefit description listed\"],[\"Friend Ragdolls\",\"39\",\"No further benefit description listed\"],[\"Funny Bundle\",\"49\",\"Rubber Chicken, Giant Slap, Bowling Bowl, and Shark Launcher\"],[\"Home Bundle\",\"49\",\"Vacuum, Iron, Spawn Mother, and Pillow\"],[\"Titan Gear\",\"49\",\"No further benefit description listed\"],[\"Build Mode\",\"69\",\"No further benefit description listed\"],[\"Superpower Abilities\",\"89\",\"No further benefit description listed\"],[\"Sandbox+\",\"99\",\"No further benefit description listed\"],[\"Strongest One Abilities\",\"119\",\"No further benefit description listed\"],[\"Unlimited Events\",\"139\",\"No further benefit description listed\"],[\"VIP\",\"249\",\"Funny and Home bundle descriptions say they are included\"]]",[18,659,660],{},"Do not equate a variant notification with ownership of a Pass. They are different reward systems. An off-sale record, such as King of Curses Abilities in the checked listing, is not proof that the purchase is available or that the associated Power is live. Prices and availability should always be confirmed at the point of purchase.",[13,662,664],{"id":663},"what-the-current-catalog-does-not-confirm","What the current catalog does not confirm",[18,666,667],{},"This catalog does not provide damage numbers, weapon rarity, a complete Mastery progression, exact kill thresholds, variant recipes, or a full list of equipment. Those omissions matter when choosing between similar items: the available evidence supports roles and interactions, not a definitive best weapon.",[18,669,670,671,673],{},"For a reliable decision, start with the experiment outcome you want. Pick a ranged or melee item for direct attacks, a throwable for area physics, a Power or Taser for control, or a ray for a size experiment. Then check the Weapons, Mastery, Rewards, or purchase panel in the current session. Keep the ",[94,672,538],{}," notification as the final confirmation that a variant is ready to unlock.",[13,675,677],{"id":676},"first-time-ragdoll-research-weapons-questions","First-time Ragdoll Research Weapons questions",[296,679,681],{"id":680},"can-you-give-a-pistol-to-a-ragdoll-in-ragdoll-research","Can you give a Pistol to a Ragdoll in Ragdoll Research?",[18,683,684,685,687],{},"Yes. Select the Pistol, move close to a Ragdoll, and press ",[94,686,530],{}," when the handover hint appears. You can also click to fire.",[296,689,691],{"id":690},"is-1200-kills-the-confirmed-rail-gun-unlock-requirement","Is 1,200 kills the confirmed Rail Gun unlock requirement?",[18,693,694],{},"No fixed developer-confirmed threshold is established here. Treat 1,200 kills as a reported example and follow the current unlock prompt or Weapons panel instead.",[296,696,698],{"id":697},"are-weapon-variants-the-same-as-robux-pass-rewards","Are Weapon Variants the same as Robux Pass rewards?",[18,700,701,702,704,705,707],{},"No. Variant notifications and Robux Passes are separate systems. Use ",[94,703,534],{}," from a ",[94,706,538],{}," notification, and check the current purchase prompt separately for Pass availability and price.",[325,709,710,716,724,732],{},[328,711,712,714],{},[331,713,333],{},[331,715,336],{},[18,717,718,721],{},[40,719],{"href":720},"https:\u002F\u002Fragdollresearch.wiki\u002Fweapons",[40,722,720],{"href":720,"rel":723},[345],[18,725,726,729],{},[40,727],{"href":728},"https:\u002F\u002Fragdoll-research.wiki\u002Fweapons",[40,730,728],{"href":728,"rel":731},[345],[18,733,734,736],{},[40,735],{"href":341},[40,737,341],{"href":341,"rel":738},[345],{"title":371,"searchDepth":372,"depth":372,"links":740},[741,742,743,744,745,746,747,748],{"id":542,"depth":372,"text":543},{"id":559,"depth":372,"text":560},{"id":581,"depth":372,"text":582},{"id":594,"depth":372,"text":595},{"id":627,"depth":372,"text":628},{"id":649,"depth":372,"text":650},{"id":663,"depth":372,"text":664},{"id":676,"depth":372,"text":677,"children":749},[750,751,752],{"id":680,"depth":382,"text":681},{"id":690,"depth":382,"text":691},{"id":697,"depth":382,"text":698},"Weapons","Compare Ragdoll Research weapons, Powers, experiment tools, variant unlocks, and optional passes without relying on unconfirmed kill thresholds.",[756,758,759],{"question":681,"answer":757},"Yes. Select the Pistol, move close to a Ragdoll, and press E when the handover hint appears. You can also click to fire.",{"question":691,"answer":694},{"question":698,"answer":760},"No. Variant notifications and Robux Passes are separate systems. Use Unlock from a New Weapon Earned notification, and check the current purchase prompt separately for Pass availability and price.","Ragdoll Research Weapons",[763,764,765,766],"Weapons include ranged, melee, throwable, Power, control, and experiment tools.","Use New Weapon Earned and Unlock as the practical Variant checkpoint.","The reported Rail Gun kill threshold is not confirmed as a fixed rule.","Pass prices and availability can change in the current purchase prompt.",{"bodyType":768},"reference-catalog",{"title":519,"description":754},{"loc":83,"lastmod":407},[],"en\u002Fweapons\u002Fweapons",[514,753,774],"Weapon Variants","IaifkPuMOV-lHfHGg7Gzvs4ggvsRFNziFnboKrPsBNY",[777],{"id":778,"title":779,"author":780,"body":781,"category":1031,"coverLabel":387,"coverTone":388,"description":1032,"draft":390,"extension":391,"faq":1033,"featured":390,"game":397,"h1":1039,"keyTakeaways":1040,"meta":1045,"navigation":405,"path":42,"publishedAt":407,"readTime":1046,"seo":1047,"sitemap":1048,"statCards":1049,"stem":1050,"tags":1051,"updatedAt":407,"__hash__":1054},"experiments\u002Fen\u002Fexperiments\u002Fexperiments.md","Ragdoll Research Experiments Reference","Ragdoll Research Team",{"type":10,"value":782,"toc":1017},[783,791,794,798,801,805,808,812,815,820,831,834,839,842,846,849,852,858,862,865,870,873,876,896,899,902,906,909,914,917,920,923,927,930,933,936,939,942,946,950,956,960,963,967,970,974,977],[18,784,785,786,790],{},"Ragdoll Research experiments are easiest to understand as a set of repeatable tests: change one Ragdoll with a mutation, expose it to a machine or hazard, and inspect the result. The ",[40,787,789],{"href":122,"target":43,"rel":788},[45,46],"Test Chamber guide"," is the main starting point. Its mutation panel currently shows Wings, Long Arms, Big Head, Tentacles, Diamond, Long Legs, Bug, and Plant. Syringes and serum provide another way to apply some effects, while the Specimen Journal records discoveries.",[18,792,793],{},"The practical answer is to begin with one mutation at a time. This makes a visible body change easier to identify and gives you a cleaner result when you use Doctor Mode to inspect the Ragdoll afterward. Add combinations only after you have recorded the single-effect result. The documented results do not establish every recipe, damage value, resistance, or unlock requirement, so an experiment should be treated as an observation rather than proof of a hidden formula.",[13,795,797],{"id":796},"mutation-panel-reference","Mutation panel reference",[18,799,800],{},"The table below groups the mutation-panel choices by the result you can look for. “Use” describes the supported way to begin the test, not a guaranteed recipe or a complete unlock condition.",[437,802],{":columns":803,":rows":804},"[{\"key\":\"mutation\",\"label\":\"Mutation\"},{\"key\":\"visible_result\",\"label\":\"Visible result\"},{\"key\":\"starting_point\",\"label\":\"Starting point\"},{\"key\":\"test_note\",\"label\":\"Test note\"}]","[[\"Wings\",\"Wings on the Ragdoll\",\"Test Chamber mutation panel\",\"Can be combined with other effects\"],[\"Long Arms\",\"Longer arms and changed movement appearance\",\"Test Chamber mutation panel\",\"Compare a single-effect subject first\"],[\"Big Head\",\"An enlarged head\",\"Test Chamber mutation panel\",\"Can appear alongside other mutations\"],[\"Tentacles\",\"Tentacle-like extra limbs\",\"Test Chamber mutation panel\",\"Useful for observing extra-limb physics\"],[\"Diamond\",\"A diamond-like body form\",\"Test Chamber mutation panel\",\"Specific resistance or damage changes are unconfirmed\"],[\"Long Legs\",\"Longer legs\",\"Mutation panel or syringe effect\",\"Observe posture and movement rather than assuming a bonus\"],[\"Bug\",\"A Bug form or discovery prompt\",\"Mutation experiment and Journal check\",\"The footage does not isolate a stable recipe\"],[\"Plant\",\"Green, plant-like growth\",\"Plant serum or Test Chamber panel\",\"Plant serum is shown changing a Ragdoll into a Plant\"]]",[18,806,807],{},"These names describe the observable target, not a promise that every mutation behaves identically on a player avatar. A recording shows mutations appearing on an avatar around Test Chamber 05, but the recorded results do not prove that an avatar receives the same behavior as a Ragdoll. Keep the subject consistent when you are comparing results.",[13,809,811],{"id":810},"test-chamber-experiments","Test Chamber experiments",[18,813,814],{},"To run a clean mutation test, enter the lab area and find a Test Chamber. The recorded interface shows a mutation panel in Test Chamber 01; other chambers are shown in gameplay footage, but the sources do not provide a complete chamber-by-chamber unlock list. Place or select a Ragdoll, choose one panel option, and wait for the body change before adding another effect.",[170,816],{":segments":817,"description":818,"title":819,"videoId":457},"[{\"start\":138,\"label\":\"Test Chamber mutation effects\"}]","This moment supports the Test Chamber workflow by showing the mutation effects described in this section, including wings, longer arms, larger heads, tentacles, and diamond transformations.","Test Chamber mutation experiments",[18,821,822,823,826,827,830],{},"After the result appears, check the Journal. A green ",[94,824,825],{},"NEW JOURNAL PAGE"," message is the useful checkpoint: it indicates that a new discovery page may have been added. Open Journal from the left-side menu to confirm what was recorded. The Bug footage shows a ",[94,828,829],{},"NEW JOURNAL PAGE — BUG"," message, but several mutations were active around the same sequence. That proves the discovery occurred in the experiment; it does not prove a unique Bug combination.",[18,832,833],{},"Plant has two supported entry points. You can use the Test Chamber panel, or you can use Plant serum after it becomes available. The recorded serum test visibly turns a Ragdoll into a Plant. The serum, panel, and Journal are related but different: the serum is an injection tool, the panel is the chamber interface, and Journal is the record of discoveries. Do not treat a Journal page as proof that every way of producing that form has been found.",[170,835],{":segments":836,"description":837,"title":838,"videoId":190},"[{\"start\":161,\"label\":\"Plant serum turns a Ragdoll into a Plant\"}]","This moment supports the Plant workflow by showing Plant experiments unlocking Plant serum and turning a Ragdoll into a Plant, as described in this section.","Using Plant serum in an experiment",[18,840,841],{},"For comparisons, write down the starting condition, selected mutation, visible change, and Journal result. Resetting the experiment gives you a new subject for another run, but read the current confirmation before accepting it. If Doctor Mode is enabled, turn it off before using the reset-based kill-farming method shown in the footage.",[13,843,845],{"id":844},"machines-and-hazards","Machines and hazards",[18,847,848],{},"Once a mutation is recorded, move the Ragdoll through the experiment area’s physical tests. The available records identify four machines: Blender, Grinder, Slicer, and Spinning Machine. They provide different interactions, but the sources do not give measured damage values or prove that every machine affects Journal progress. Test one machine at a time when the goal is comparison.",[18,850,851],{},"The wider experiment set includes Explosives, Rockets, Sharks, Huge Fan, Cannon, Acid, and Quicksand. These are useful categories for environmental testing: explosive force, launch or impact, animal interaction, wind force, projectile impact, and hazardous surfaces. Some are only confirmed as available experiment types; their exact operation, damage rules, and escape behavior are not fully documented.",[18,853,854,855,857],{},"Weapons and Powers can be added after a mutation or environmental test. The footage confirms that a mutated Ragdoll can continue to receive weapon and power tests, and ",[94,856,100],{}," is shown as a usable Power. That makes a useful two-stage comparison: first observe the mutation alone, then repeat the same weapon or Power against an unmutated subject. Avoid calling the difference a resistance or damage multiplier unless Doctor Mode or another in-game value actually shows it.",[13,859,861],{"id":860},"record-and-compare-results","Record and compare results",[18,863,864],{},"Doctor Mode is the best supported inspection tool for a before-and-after record. It can show Health, Blood, Awareness, Pain, Shock, and Heart, along with a body diagram and a What Happened history. Select a body part to inspect its details. This lets you compare a press test, a weapon hit, or an environmental hazard without relying only on the animation.",[18,866,867],{},[203,868],{"alt":869,"src":206},"在实验机器中用液压压床测试 Ragdoll",[18,871,872],{},"液压压床可用于观察 Ragdoll 在物理测试中的受击结果。",[18,874,875],{},"Use the following repeatable order:",[149,877,878,881,884,887,890,893],{},[69,879,880],{},"Start with an unmodified Ragdoll and note its visible condition.",[69,882,883],{},"Apply one mutation through the panel, syringe, or serum.",[69,885,886],{},"Confirm the visible form and check for a Journal notification.",[69,888,889],{},"Expose the subject to one machine, hazard, weapon, or Power.",[69,891,892],{},"Open Doctor Mode and record the displayed condition and history.",[69,894,895],{},"Reset only after saving the observation, then repeat with a different variable.",[18,897,898],{},"This order separates mutation effects from test-environment effects. For example, a Diamond body may look different, but the recorded results do not confirm that it has a particular resistance. A Long Arms or Long Legs result may change the silhouette and movement, but no measured movement bonus is supplied. Tentacles provide an extra-limb physics test, while Wings provide a visible transformation; neither should be assigned an undocumented combat value.",[18,900,901],{},"The reset control is also useful when you want a consistent set of subjects. The footage uses reset after eliminating Ragdolls and says to disable Doctor Mode before repeating that farming method. That is a control interaction, not evidence that every reset restores Journal progress or unlocks. Treat Journal entries, weapon unlocks, and kill milestones as separate outcomes unless the game explicitly links them.",[13,903,905],{"id":904},"syringes-plant-serum-and-combinations","Syringes, Plant serum, and combinations",[18,907,908],{},"Syringes let you test effects without depending entirely on the chamber panel. Recorded examples mention Long Legs, Diamond skin, and Tentacles, and show that syringes can be combined into mutations. Plant serum is the clearest demonstrated case: equip it from the available weapons, inject a Ragdoll, and observe the conversion into a Plant.",[18,910,911],{},[203,912],{"alt":913,"src":233},"使用注射器向 Ragdoll 注入 mutation",[18,915,916],{},"使用注射器向 Ragdoll 注入 mutation，并观察绿色变异效果。",[18,918,919],{},"Combinations are valuable for discovery but poor for diagnosis. If Wings, Diamond, Plant, and Tentacles are applied together, a later Journal page or visual change cannot be assigned confidently to one input. Use combinations after the single-effect pass, and preserve the order of application in your notes. The Bug discovery is the main reason for this caution: the recorded success is real, while the exact recipe remains unresolved.",[18,921,922],{},"Crystal Kraken and Bug unlock prompts appear in the same body of footage as mutation testing and Journal activity. The current evidence does not establish that one particular mutation combination must reward either weapon. Keep those prompts as outcomes to verify in your own session, not as a guaranteed mutation table.",[13,924,926],{"id":925},"limits-and-current-interface-notes","Limits and current interface notes",[18,928,929],{},"The native mutation reference lists eight observable panel options, but it does not provide a complete syringe catalog, fusion-recipe list, Journal total, machine damage table, or experiment unlock chart. The available footage also cannot prove that each mutation has a stable recipe when multiple effects are being applied at once.",[18,931,932],{},"The interface may move or change names after the Update 2.5 rework noted by the wiki. If a button is not where this reference places it, follow the current in-game label. Use the actual Test Chamber, Journal, and Doctor screens as the final authority for mutable UI and unlock state.",[18,934,935],{},"When an experiment produces several changes at once, classify the result before trying to reproduce it. A visible body change belongs to the mutation observation; a green Journal message belongs to discovery tracking; an unlock popup belongs to progression; and a Doctor screen belongs to condition inspection. These checkpoints can happen during one session, but they answer different questions. Keeping them separate prevents a weapon popup from being mistaken for a mutation reward or a Journal page from being treated as proof of a recipe.",[18,937,938],{},"The same rule applies to environmental tests. A Huge Fan can demonstrate force and movement, while Acid or Quicksand can demonstrate interaction with a hazard, but the current records do not supply a shared damage scale for them. Start with a fresh subject when you change from a machine to a hazard. If the Ragdoll is already injured, note that condition before the next test or reset the experiment and begin again. A clean baseline is more useful than a longer chain of mixed effects.",[18,940,941],{},"For a reliable personal reference, record the chamber number, subject type, single mutation or serum, visible form, Journal message, test object, and Doctor values. This does not unlock anything by itself; it simply makes repeated observations comparable when the interface or experiment state changes.",[13,943,945],{"id":944},"ragdoll-research-experiments-faq","Ragdoll Research experiments FAQ",[296,947,949],{"id":948},"how-do-i-confirm-that-a-mutation-was-recorded","How do I confirm that a mutation was recorded?",[18,951,952,953,955],{},"Watch for the green ",[94,954,825],{}," notification, then open Journal and check the new entry. The notification is a discovery checkpoint, not a complete recipe list.",[296,957,959],{"id":958},"does-the-diamond-mutation-guarantee-extra-resistance","Does the Diamond mutation guarantee extra resistance?",[18,961,962],{},"No confirmed resistance value is available here. Record the Diamond form, run a controlled test, and use Doctor Mode to compare the displayed condition instead of assuming a damage reduction.",[296,964,966],{"id":965},"can-i-use-plant-serum-instead-of-the-test-chamber","Can I use Plant serum instead of the Test Chamber?",[18,968,969],{},"Yes. Plant serum is shown turning a Ragdoll into a Plant. The serum is an injection tool, while the Test Chamber is the mutation interface, so they should be treated as separate ways to start the experiment.",[296,971,973],{"id":972},"why-should-doctor-mode-be-off-before-resetting","Why should Doctor Mode be off before resetting?",[18,975,976],{},"The recorded reset-based farming method specifically says to disable Doctor Mode before using Reset Experiment. Follow the current prompt and settings in your session because interface behavior can change.",[325,978,979,985,993,1001,1009],{},[328,980,981,983],{},[331,982,333],{},[331,984,336],{},[18,986,987,990],{},[40,988],{"href":989},"https:\u002F\u002Fragdollresearch.wiki\u002Fmutations\u002F",[40,991,989],{"href":989,"rel":992},[345],[18,994,995,998],{},[40,996],{"href":997},"https:\u002F\u002Fragdollresearch.wiki\u002Fcontrols\u002F",[40,999,997],{"href":997,"rel":1000},[345],[18,1002,1003,1006],{},[40,1004],{"href":1005},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=qY5vGwgogNg",[40,1007,1005],{"href":1005,"rel":1008},[345],[18,1010,1011,1014],{},[40,1012],{"href":1013},"https:\u002F\u002Fwww.youtube.com\u002Fwatch?v=WTBIFjIzyRc",[40,1015,1013],{"href":1013,"rel":1016},[345],{"title":371,"searchDepth":372,"depth":372,"links":1018},[1019,1020,1021,1022,1023,1024,1025],{"id":796,"depth":372,"text":797},{"id":810,"depth":372,"text":811},{"id":844,"depth":372,"text":845},{"id":860,"depth":372,"text":861},{"id":904,"depth":372,"text":905},{"id":925,"depth":372,"text":926},{"id":944,"depth":372,"text":945,"children":1026},[1027,1028,1029,1030],{"id":948,"depth":382,"text":949},{"id":958,"depth":382,"text":959},{"id":965,"depth":382,"text":966},{"id":972,"depth":382,"text":973},"Experiments","Use Test Chambers, mutations, syringes, machines, and hazards to run controlled Ragdoll Research experiments and track Journal discoveries.",[1034,1036,1037,1038],{"question":949,"answer":1035},"Watch for the green `NEW JOURNAL PAGE` notification, then open Journal and check the new entry. The notification is a discovery checkpoint, not a complete recipe list.",{"question":959,"answer":962},{"question":966,"answer":969},{"question":973,"answer":976},"Ragdoll Research Experiments",[1041,1042,1043,1044],"Use the Test Chamber mutation panel to test eight observable mutation options.","Check Journal after a green NEW JOURNAL PAGE notification.","Use Doctor Mode for before-and-after condition comparisons.","Treat Bug recipes, damage values, and unlock requirements as unconfirmed when the evidence does not isolate them.",{"bodyType":768},"8 min read",{"title":779,"description":1032},{"loc":42,"lastmod":407},[],"en\u002Fexperiments\u002Fexperiments",[514,1031,1052,1053],"Mutations","Test Chamber","JxHlbxgHknTQiqbHe2yekeWhc0uP4_XuzXj_3CQLu7Y",[1056],{"id":1057,"title":1058,"author":1059,"body":1060,"category":1308,"coverLabel":387,"coverTone":388,"description":1309,"draft":390,"extension":391,"faq":1310,"featured":390,"game":397,"h1":1313,"keyTakeaways":1314,"meta":1319,"navigation":405,"path":122,"publishedAt":407,"readTime":1046,"seo":1320,"sitemap":1321,"statCards":1322,"stem":1323,"tags":1324,"updatedAt":407,"__hash__":1326},"test_chambers\u002Fen\u002Ftest-chambers\u002Ftest-chambers.md","Ragdoll Research Test Chambers Guide","Ragdoll Research Wiki",{"type":10,"value":1061,"toc":1295},[1062,1065,1068,1072,1075,1079,1082,1086,1089,1092,1097,1100,1103,1110,1114,1145,1150,1153,1159,1163,1171,1176,1179,1185,1189,1215,1218,1221,1225,1231,1234,1237,1241,1244,1247,1251,1255,1258,1262,1265],[18,1063,1064],{},"Test Chambers in Ragdoll Research are a collection of experiment spaces rather than one numbered level. Use them to place a Ragdoll in machines, environmental hazards, and mutation panels, then compare the physical result. Bio Lab is the best starting point for mutation and machine work; Testing Ground is better for free-form physics tests, while Office Tower and Endless Stairs are useful when the experiment is about height, falling, or impact.",[18,1066,1067],{},"The current reference covers the named facilities and interactions below. It does not establish a complete room count, a universal unlock order, or a reward for every machine. Treat each row as a practical way to choose an experiment, not as a checklist of guaranteed progression.",[13,1069,1071],{"id":1070},"which-test-chambers-should-you-use","Which Test Chambers should you use?",[18,1073,1074],{},"The name “Test Chambers” covers several maps, rooms, machines, and set pieces. Choose the location that matches the question you want to answer: mutation changes belong in the lab, controlled object tests belong in a machine, and fall tests belong in a tall or stair-based environment.",[437,1076],{":columns":1077,":rows":1078},"[{\"key\":\"facility\",\"label\":\"Facility or experiment\"},{\"key\":\"purpose\",\"label\":\"What it is useful for\"},{\"key\":\"setup\",\"label\":\"How to start\"},{\"key\":\"boundary\",\"label\":\"Important boundary\"}]","[[\"Bio Lab\",\"Mutation panels, machines, and Ragdoll experiments\",\"Select it from the map menu\",\"The clearest general starting point\"],[\"Testing Ground\",\"Free placement, weapons, physics, and devices\",\"Select it from the map menu\",\"The full facility list is not established\"],[\"Test Chamber 01\",\"Applying and comparing mutations\",\"Enter the chamber and place a Ragdoll\",\"The displayed mutations are not a complete recipe list\"],[\"Slicer\",\"Cutting and burning, followed by possible compression\",\"Place a Ragdoll inside and operate the machine\",\"Exact damage values are not established\"],[\"Blender\",\"Continuous rotation, shredding, and a lethal outcome\",\"Put the Ragdoll inside and start it\",\"A separate reward is not established\"],[\"Grinder\",\"Tearing a Ragdoll apart\",\"Grab the Ragdoll and place it in the machine\",\"The result is shown, but no reward is confirmed\"],[\"Press \u002F Hydraulic Press\",\"Vertical compression\",\"Place the Ragdoll below the press and start it\",\"Use the current Start\u002Fstop prompt\"],[\"Fan\",\"Knockback, wall collision, and compression\",\"Put the Ragdoll in the airflow and start the fan\",\"It is a physics test, not a confirmed unlock\"],[\"Cannon\",\"Launching a Ragdoll toward another environment\",\"Load the Ragdoll and fire\",\"The landing result can vary by destination\"],[\"Shark Test\",\"Observing a Shark attack\",\"Drag a Ragdoll near the Shark\",\"It is a map interaction, not a confirmed unlock\"],[\"Acid Area\",\"Environmental damage\",\"Move the Ragdoll into the acid\",\"The exact damage and reward are unknown\"],[\"Endless Stairs\",\"Rolling and falling tests\",\"Choose the map from the map menu\",\"A specific challenge target is not established\"]]",[18,1080,1081],{},"The table separates a facility’s visible use from its progression status. For example, a Press is a reliable choice when you want to observe compression, but the available material does not support a specific damage number or a machine-specific reward. Likewise, a Shark or Acid Area can produce a useful observation without being a collectible stage with its own confirmed unlock condition.",[13,1083,1085],{"id":1084},"how-to-set-up-a-chamber-experiment","How to set up a chamber experiment",[18,1087,1088],{},"Start with the map menu in the upper-right area and choose Bio Lab when you need the broadest set of mutation and machine options. Choose Testing Ground when the experiment needs open space or several objects. Use Office Tower or Endless Stairs when the height and the fall are the subject, rather than trying to recreate a machine test there.",[18,1090,1091],{},"Next, spawn a Ragdoll and use the grab interaction to move it. Position the subject before starting a device: place it under the Press, inside the Slicer, Blender, or Grinder, in front of the Fan, or in the Cannon. For a Shark Test or Acid Area experiment, move the subject to the relevant interaction zone instead of assuming that a machine control will activate the scene.",[18,1093,1094],{},[203,1095],{"alt":1096,"src":206},"Hydraulic Press crushes a Ragdoll in a Test Chamber",[18,1098,1099],{},"Place the Ragdoll below the Hydraulic Press to observe its vertical compression.",[18,1101,1102],{},"Run one major change at a time for a clean comparison. Record the starting body state, apply the machine or mutation, and then inspect the result. This is especially useful for the Fan, Cannon, and fall locations, where the final position and collision can change what you see. It also prevents a later weapon hit or second mutation from being mistaken for the first experiment’s effect.",[18,1104,1105,1106,1109],{},"Some facilities expose a clear ",[94,1107,1108],{},"Start\u002Fstop"," control, including the Hydraulic Press. Other devices may present their own current prompt. Follow the label shown in the active game interface rather than relying on a fixed control name, because the interface can change as the game is updated.",[13,1111,1113],{"id":1112},"what-can-you-test-in-test-chamber-01","What can you test in Test Chamber 01?",[18,1115,1116,1117,1120,1121,1120,1124,1120,1127,1130,1131,1134,1135,1120,1138,1130,1141,1144],{},"Test Chamber 01 is the clearest mutation-focused experiment. The documented panel shows ",[94,1118,1119],{},"Wings",", ",[94,1122,1123],{},"Long Arms",[94,1125,1126],{},"Big Head",[94,1128,1129],{},"Tentacles",", and ",[94,1132,1133],{},"Diamond","; other recorded experiments also show ",[94,1136,1137],{},"Long Legs",[94,1139,1140],{},"Bug",[94,1142,1143],{},"Plant",". Apply a mutation to a Ragdoll, compare the body before and after, and watch for the journal feedback that accompanies a newly observed entry.",[170,1146],{":segments":1147,"description":1148,"title":1149,"videoId":457},"[{\"start\":138,\"label\":\"Review Wings, longer arms, Big Head, Tentacles, and Diamond\"}]","This moment supports the documented Test Chamber 01 mutation list by showing Wings, longer arms, a larger head, Tentacles, and Diamond.","Review Test Chamber mutation options",[18,1151,1152],{},"The useful result is not only the appearance. A mutation can change the way you interpret later tests, because a subject with extra limbs or a different body shape is no longer a neutral baseline. If you want to compare a mutation with a Press, Fan, or fall, take the machine result from an unchanged subject first, then repeat the test with the mutation applied.",[18,1154,1155,1156,1158],{},"When a new mutation is discovered, the interface can show a ",[94,1157,825],{},"-style notification and add the discovery to the Specimen Journal. The game’s official description also connects mutation injections with new journal entries and says that playing can unlock weapon variants. That does not prove that every mutation awards a weapon, that every visible popup comes from the same experiment, or that a particular combination has a guaranteed reward.",[13,1160,1162],{"id":1161},"how-do-mutation-combinations-work","How do mutation combinations work?",[18,1164,1165,1166,97,1168,1170],{},"Treat combinations as experiments, not as a finished recipe book. A documented example combines ",[94,1167,1119],{},[94,1169,1129],{}," and produces a different visual or fused effect. The available records do not establish every possible pair, the full order of operations, or a complete list of final forms.",[170,1172],{":segments":1173,"description":1174,"title":1175,"videoId":175},"[{\"start\":180,\"label\":\"Combine Wings and Tentacles\"}]","This moment supports the combination-testing guidance by showing Wings and Tentacles used together and describing the resulting mutation effect.","Test a Wings and Tentacles mutation combination",[18,1177,1178],{},"To test a combination, use a fresh or reset subject, apply the first available Syringe, inspect the result, and then apply the second. Keep the order in your notes when comparing attempts. If the second mutation changes the shape, movement, or visible result, compare it with both the original subject and the first mutation alone.",[18,1180,1181,1182,1184],{},"Do not infer a reward from timing alone. A journal message and a weapon notification can appear close together, but that proximity does not prove that one named mutation combination awarded the weapon. If the current interface shows an ",[94,1183,534],{}," action, use the game’s own prompt as the decision point and treat an unlisted formula as unknown rather than filling the gap with a guessed recipe.",[13,1186,1188],{"id":1187},"how-should-you-read-an-experiments-result","How should you read an experiment’s result?",[18,1190,1191,1192,1120,1195,1120,1198,1120,1201,1120,1204,1120,1207,1210,1211,1214],{},"Use Doctor Mode after a machine, hazard, or mutation test when you need more than a visual impression. The Doctor view can show ",[94,1193,1194],{},"Health",[94,1196,1197],{},"Blood",[94,1199,1200],{},"Awareness",[94,1202,1203],{},"Pain",[94,1205,1206],{},"Shock",[94,1208,1209],{},"Heart",", a body diagram, and a ",[94,1212,1213],{},"What Happened"," history. Compare those fields with the subject’s starting condition so that a visible fall, burn, or deformation is not the only measure of the result.",[18,1216,1217],{},"Doctor Mode is an inspection tool in this workflow. The available records do not prove that it heals every injury or reverses every mutation, so do not treat the panel as a guaranteed recovery system. If you need a clean baseline, spawn another Ragdoll or use the experiment reset instead of assuming that the old subject is restored.",[18,1219,1220],{},"Weapons and Powers can be tested before or after a chamber device on the same subject. Keep those actions separate in your comparison: a Slicer result followed by a weapon hit is a combined sequence, not evidence that the Slicer alone caused every later state shown in the history. The same separation applies to mutation injections, environmental hazards, and machine effects.",[13,1222,1224],{"id":1223},"when-should-you-reset-a-chamber","When should you reset a chamber?",[18,1226,1227,1228,1230],{},"Use ",[94,1229,634],{}," when the subject, machine position, or experiment state is no longer controllable. Resetting is the safest way to repeat a placement-sensitive test because it removes ambiguity about whether the result came from the intended setup or from a previous collision.",[18,1232,1233],{},"For a faster cleanup, recorded guidance describes turning off Doctor Mode, eliminating the Ragdoll, and spawning or resetting again. Use that as a practical reset route rather than trying to drag a severely damaged subject through another machine. Then repeat the same setup with one changed variable.",[18,1235,1236],{},"The most useful repeatable loop is: select the map, spawn the subject, place it, run one device or injection, inspect the body and event history, record any journal change, and reset before the next comparison. That loop works for a Press test as well as a mutation combination, but the outcome should be described differently: machines and hazards show physical reactions, while mutation tests are also about appearance and journal discovery.",[13,1238,1240],{"id":1239},"what-is-not-confirmed-yet","What is not confirmed yet?",[18,1242,1243],{},"Test Chambers should not be read as a complete progression guide. The current reference does not provide a full numbered-room list, a machine total, a universal unlock table, exact damage values, or a confirmed reward for each facility. It also does not establish that the visible mutation buttons are every mutation in the game or that the demonstrated combinations are all valid recipes.",[18,1245,1246],{},"Use the current in-game panel and prompt for mutable interface details. For a discovery claim, look for the journal feedback; for a machine result, compare the Doctor fields and event history; for a reward, rely on an explicit unlock or journal result rather than the fact that two notifications appeared together. These checks keep a useful chamber observation separate from a progression claim that the available evidence cannot support.",[13,1248,1250],{"id":1249},"first-time-ragdoll-research-test-chamber-questions","First-time Ragdoll Research Test Chamber questions",[296,1252,1254],{"id":1253},"can-you-mutate-your-own-player-avatar","Can you mutate your own player avatar?",[18,1256,1257],{},"Yes. A recorded Test Chamber 05 experiment shows the player avatar inside the chamber and later outside with mutations. It demonstrates self-modification, but it does not establish that every mutation behaves identically on a player and a Ragdoll.",[296,1259,1261],{"id":1260},"does-a-mutation-always-unlock-a-weapon-variant","Does a mutation always unlock a weapon variant?",[18,1263,1264],{},"No guaranteed one-to-one reward rule is established. The game describes weapon variants as unlockable through play, but a mutation journal message appearing near a weapon notification does not prove that the mutation caused that specific unlock.",[325,1266,1267,1273,1281,1288],{},[328,1268,1269,1271],{},[331,1270,333],{},[331,1272,336],{},[18,1274,1275,1278],{},[40,1276],{"href":1277},"https:\u002F\u002Fragdollresearch.wiki\u002Fmaps\u002F",[40,1279,1277],{"href":1277,"rel":1280},[345],[18,1282,1283,1285],{},[40,1284],{"href":997},[40,1286,997],{"href":997,"rel":1287},[345],[18,1289,1290,1292],{},[40,1291],{"href":989},[40,1293,989],{"href":989,"rel":1294},[345],{"title":371,"searchDepth":372,"depth":372,"links":1296},[1297,1298,1299,1300,1301,1302,1303,1304],{"id":1070,"depth":372,"text":1071},{"id":1084,"depth":372,"text":1085},{"id":1112,"depth":372,"text":1113},{"id":1161,"depth":372,"text":1162},{"id":1187,"depth":372,"text":1188},{"id":1223,"depth":372,"text":1224},{"id":1239,"depth":372,"text":1240},{"id":1249,"depth":372,"text":1250,"children":1305},[1306,1307],{"id":1253,"depth":382,"text":1254},{"id":1260,"depth":382,"text":1261},"Test Chambers","Use Bio Lab, machines, mutation panels, and fall locations to run controlled Ragdoll Research experiments.",[1311,1312],{"question":1254,"answer":1257},{"question":1261,"answer":1264},"Ragdoll Research Test Chambers",[1315,1316,1317,1318],"Bio Lab is the broadest starting point for machine and mutation experiments.","Test Chamber 01 supports mutation comparisons and Specimen Journal discoveries.","Use Doctor Mode and Reset Experiment to compare results cleanly.","Machine rewards, complete recipes, and exact damage values are not fully established.",{"bodyType":768},{"title":1058,"description":1309},{"loc":122,"lastmod":407},[],"en\u002Ftest-chambers\u002Ftest-chambers",[1308,1052,1325,1031],"Ragdolls","aRofq5JyKG528hmJ4VVKsbgJhy1VAquTfBfJwZ2cmFc",[1328],{"id":1329,"title":1330,"author":423,"body":1331,"category":1542,"coverLabel":387,"coverTone":388,"description":1543,"draft":390,"extension":391,"faq":1544,"featured":390,"game":397,"h1":1549,"keyTakeaways":1550,"meta":1555,"navigation":405,"path":1556,"publishedAt":407,"readTime":408,"seo":1557,"sitemap":1558,"statCards":1559,"stem":1560,"tags":1561,"updatedAt":407,"__hash__":1563},"sandbox\u002Fen\u002Fsandbox\u002Fsandbox.md","Ragdoll Research Sandbox Guide",{"type":10,"value":1332,"toc":1528},[1333,1336,1343,1347,1350,1354,1357,1361,1364,1369,1372,1375,1380,1383,1386,1390,1393,1396,1399,1402,1407,1411,1414,1417,1437,1440,1443,1447,1450,1453,1456,1460,1463,1466,1469,1473,1477,1480,1484,1487,1491,1494,1498,1501],[18,1334,1335],{},"Sandbox is the open-ended testing area in Ragdoll Research. Use it when you want to place a ragdoll, change the conditions, test a weapon or machine, inspect the result, and then repeat the same setup. It is also the most flexible place to try powers, syringes, environmental hazards, and multiplayer experiments.",[18,1337,1338,1339,1342],{},"The most reliable starting pattern is: arrange the subject with Build Mode or a grab tool, keep the test conditions consistent with Sandbox Rules, run one experiment, and inspect the result with Doctor Mode. If you are farming kills instead of measuring damage, close Doctor Mode before the kill and use Reset Experiment only after the targets and equipment are ready. For research outcomes and mutation tracking, continue with the ",[40,1340,47],{"href":42,"target":43,"rel":1341},[45,46],".",[13,1344,1346],{"id":1345},"sandbox-tools-and-experiment-roles","Sandbox tools and experiment roles",[18,1348,1349],{},"Each Sandbox feature answers a different part of the experiment. The table is a practical guide to choosing the right feature rather than a complete list of every rule switch or unlock.",[437,1351],{":columns":1352,":rows":1353},"[{\"key\":\"feature\",\"label\":\"Feature or object\"},{\"key\":\"role\",\"label\":\"What it does\"},{\"key\":\"best_use\",\"label\":\"Best use\"}]","[[\"Doctor Mode\",\"Shows the selected ragdoll's damage, health state, and body response; can heal it\",\"Inspect a result or restore a subject\"],[\"Build Mode\",\"Moves, places, and recombines ragdolls and laboratory objects\",\"Create a repeatable setup\"],[\"Sandbox Rules\",\"Changes the open laboratory's behavior and test conditions\",\"Control variables between trials\"],[\"Reset Experiment\",\"Restores the experiment scene and subjects\",\"Repeat a prepared test\"],[\"Selfie Stick\",\"Helps position experiment subjects and objects\",\"Arrange a subject before activation\"],[\"Grab and placement tools\",\"Pick up, drag, and place ragdolls at a chosen location\",\"Put a subject into a machine or hazard\"],[\"Machines and props\",\"Apply physical tests through devices such as presses, blenders, grinders, and slicers\",\"Compare machine reactions\"],[\"Environmental objects\",\"Create reactions with sharks, fans, cannons, acid, quicksand, rockets, or explosives\",\"Test motion, impact, crushing, or ongoing damage\"],[\"Multiplayer Sandbox\",\"Lets players grab, fling, and arrange friends or shared subjects\",\"Run collaborative or chaotic tests\"]]",[18,1355,1356],{},"Treat the rows as experiment roles, not as a fixed unlock order. This guide does not establish a complete rule-switch list, precise machine damage values, or a universal tool unlock level. For those mutable details, use the current in-game interface rather than assuming that every laboratory object behaves identically.",[13,1358,1360],{"id":1359},"build-a-repeatable-test-setup","Build a repeatable test setup",[18,1362,1363],{},"Start in the laboratory or move to Test Chambers when you want a more defined machine or environmental station. Test Chambers are useful for focused experiments involving a press, shark, fan, acid, a hanging area, and other test devices. The broader Sandbox space is better when you want to combine several objects or create your own arrangement.",[18,1365,1366],{},[203,1367],{"alt":1368,"src":206},"A press crushing a ragdoll in Test Chambers",[18,1370,1371],{},"A press provides a defined station for testing how a ragdoll reacts to crushing.",[18,1373,1374],{},"First, find a suitable ragdoll and use the grab controls, Build Mode, or Selfie Stick to move it into position. A press, grinder, slicer, spinning machine, or other device only produces a useful comparison when the subject is placed consistently. If the subject is hanging, near a ledge, or beside a moving object, record that arrangement mentally before changing the tool.",[170,1376],{":segments":1377,"description":1378,"title":1379,"videoId":190},"[{\"start\":394,\"label\":\"Grab and place ragdolls for an experiment\"}]","This moment supports the setup step by showing how to grab ragdolls and place them where an experiment requires.","Place ragdolls for a Sandbox experiment",[18,1381,1382],{},"Next, set the relevant Sandbox Rules. Rules are valuable when you are comparing weapons or powers because they help keep the environment from changing between trials. Do not treat this as a requirement to enable every available option: the exact rule controls are not fully documented here. Change only the condition relevant to the question you are testing, then keep it unchanged for the next comparison.",[18,1384,1385],{},"Run one test at a time when you need a clear result. A ragdoll can react differently depending on the hit location, weight, speed, fall height, machine, and surrounding object. A shotgun test beside a hazard is therefore not the same experiment as a shotgun test in an open area. Keeping the target and position stable gives you a more useful comparison than simply repeating the same weapon name.",[13,1387,1389],{"id":1388},"inspect-damage-weapons-and-powers","Inspect damage, weapons, and powers",[18,1391,1392],{},"Use Doctor Mode after an impact or machine cycle when the question is what happened to the subject. Select the ragdoll to inspect damage, health, and body-state reactions. Doctor Mode is an inspection and treatment tool, not a killing requirement. If the subject survives and you want another observation, healing it lets you continue without rebuilding the whole setup.",[18,1394,1395],{},"Sandbox is the practical testing area for ordinary weapons, melee weapons, throwables, and powers such as Squish and Repulse. It is also a place to compare a weapon with an environmental object: for example, test a weapon against a stable subject, then move the subject to a press or another hazard while keeping the subject and position as similar as possible.",[18,1397,1398],{},"Kills matter beyond the single experiment. The supplied game information connects kills with level progress and the unlocking of additional equipment, so Sandbox can serve both as a laboratory and as a progression space. That does not mean every test should be optimized for kills. If your aim is a damage comparison, inspect and record the result first; if your aim is progression, use the repeatable farming setup described below.",[18,1400,1401],{},"Syringes add a different kind of experiment. In the laboratory or Test Chambers, use them on ragdolls to test changes such as wings, tentacles, plants, bugs, long legs, and diamond transformations. Afterward, Doctor Mode helps you observe the altered subject. Completed mutations or special experiments can also be tracked through the Specimen Journal, which provides a place to follow discovered specimens, mutations, and research progress.",[170,1403],{":segments":1404,"description":1405,"title":1406,"videoId":457},"[{\"start\":138,\"label\":\"Customize ragdolls with Test Chambers transformations\"}]","This moment supports the mutation section by showing Test Chambers transformations such as wings, longer arms, larger heads, tentacles, and diamond forms.","Customize ragdolls in Test Chambers",[13,1408,1410],{"id":1409},"repeat-a-kill-farming-loop","Repeat a kill-farming loop",[18,1412,1413],{},"For a repeatable kill run, use a dense ragdoll area such as bolab. The area is recommended for this purpose because the targets are close together; testing grounds and endless stairs are better suited to exploration and physics experiments. The important distinction is that farming prioritizes a quick reset, while research prioritizes a controlled comparison.",[18,1415,1416],{},"Use this order:",[149,1418,1419,1422,1425,1428,1431,1434],{},[69,1420,1421],{},"Enter the chosen area and make sure the targets are within a practical shotgun range.",[69,1423,1424],{},"Prepare the shotgun and arrange the targets if the setup requires it.",[69,1426,1427],{},"Close Doctor Mode before attempting the kill loop. Doctor Mode is for checking and healing, and it should not remain active during this farming pattern.",[69,1429,1430],{},"Eliminate the prepared targets with the shotgun.",[69,1432,1433],{},"Use Reset Experiment to restore the experiment scene and subjects.",[69,1435,1436],{},"Repeat the prepared loop, checking the current kill and level progress in the game interface.",[18,1438,1439],{},"Reset Experiment restores the scene; it does not replace the preparation step. If the ragdolls were scattered, a machine was moved, or the target was not in the correct position, reset first and arrange the experiment again. Do not infer that a reset will preserve every custom arrangement exactly as you want it; verify the scene before firing.",[18,1441,1442],{},"This loop is not a substitute for a precise damage test. It is useful when your goal is repeated kills and equipment progress. For a research comparison, leave Doctor Mode available for the inspection stage, use the same target and location, and avoid changing several weapons, powers, and environmental objects at once.",[13,1444,1446],{"id":1445},"connect-sandbox-to-other-activities","Connect Sandbox to other activities",[18,1448,1449],{},"Sandbox links several Ragdoll Research systems. Weapons and Powers provide the things you activate; Sandbox supplies the room to compare their effects. Experiments and Mutations provide syringes and transformation outcomes; the Specimen Journal provides progress tracking after discoveries. Test Chambers provide more clearly defined stations when a free-form laboratory arrangement is not enough.",[18,1451,1452],{},"The same physics variables apply across these activities. A fast-moving object, a high fall, a heavy weight, a machine, or a particular hit location can change the outcome. If you are trying to decide which tool is stronger, compare like with like: use the same ragdoll, preserve the placement, keep the relevant rules stable, and inspect the result after each trial. If you are trying to discover something new, deliberately change one variable and note what changed.",[18,1454,1455],{},"Multiplayer adds another option. In a shared server, players can grab and fling friends or arrange a cooperative test. Remember that the subject may be another player rather than a ragdoll, so the result is an interaction for the group rather than a controlled solo measurement. Use the open Sandbox for experiments that benefit from several people and the controlled setup for repeatable observations.",[13,1457,1459],{"id":1458},"limits-and-practical-decisions","Limits and practical decisions",[18,1461,1462],{},"Choose Sandbox when you need freedom to place a subject, combine a tool with a machine, or repeat a physics reaction. Choose Test Chambers when you want a recognizable station such as a press, shark, fan, or acid area. Choose bolab when the immediate goal is a compact kill-farming route; choose testing grounds or endless stairs when the goal is exploration or physics play.",[18,1464,1465],{},"There is no supported complete list here of every Sandbox rule, exact machine damage number, or equipment unlock threshold. Avoid treating a single observed reaction as a universal statistic. The game describes ragdolls as reacting to the world around them, and the outcome can change with impact location, weight, speed, fall height, and nearby objects.",[18,1467,1468],{},"For the clearest experiment, keep a stable subject, stable placement, and stable rules. Use Doctor Mode to inspect or heal, close it for the specified farming loop, and use Reset Experiment only after you understand what must be rebuilt. That approach keeps Sandbox useful for both careful research and fast repeated play.",[13,1470,1472],{"id":1471},"frequently-asked-questions","Frequently asked questions",[296,1474,1476],{"id":1475},"what-is-sandbox-used-for-in-ragdoll-research","What is Sandbox used for in Ragdoll Research?",[18,1478,1479],{},"Sandbox is the open experiment area for placing and moving ragdolls, changing rules, testing weapons and powers, using machines or hazards, inspecting results, and repeating a prepared setup. It also supports multiplayer interactions and kill farming.",[296,1481,1483],{"id":1482},"should-doctor-mode-stay-on-while-farming-kills","Should Doctor Mode stay on while farming kills?",[18,1485,1486],{},"No. This farming pattern calls for closing Doctor Mode before using the shotgun. Doctor Mode is intended for inspecting damage and body state or healing a subject, while the farming loop uses the kill and reset sequence.",[296,1488,1490],{"id":1489},"does-reset-experiment-set-up-the-whole-experiment-for-me","Does Reset Experiment set up the whole experiment for me?",[18,1492,1493],{},"No. Reset Experiment restores the experiment scene and subjects, but you still need to place ragdolls and arrange machines or hazards for the test you want to repeat. Verify the arrangement before starting again.",[296,1495,1497],{"id":1496},"where-should-i-go-for-a-machine-experiment","Where should I go for a machine experiment?",[18,1499,1500],{},"Use Test Chambers for defined stations such as the press, shark, fan, acid, and hanging areas. The wider Sandbox laboratory is better for combining objects or building a custom setup.",[325,1502,1503,1509],{},[328,1504,1505,1507],{},[331,1506,333],{},[331,1508,336],{},[18,1510,1511,1513,1516,1519,1522,1525],{},[40,1512],{"href":341},[40,1514,341],{"href":341,"rel":1515},[345],[40,1517],{"href":1518},"https:\u002F\u002Fragdoll-research.wiki\u002Fguide",[40,1520,1518],{"href":1518,"rel":1521},[345],[40,1523],{"href":1524},"https:\u002F\u002Fragdollresearch.wiki\u002Fcontrols",[40,1526,1524],{"href":1524,"rel":1527},[345],{"title":371,"searchDepth":372,"depth":372,"links":1529},[1530,1531,1532,1533,1534,1535,1536],{"id":1345,"depth":372,"text":1346},{"id":1359,"depth":372,"text":1360},{"id":1388,"depth":372,"text":1389},{"id":1409,"depth":372,"text":1410},{"id":1445,"depth":372,"text":1446},{"id":1458,"depth":372,"text":1459},{"id":1471,"depth":372,"text":1472,"children":1537},[1538,1539,1540,1541],{"id":1475,"depth":382,"text":1476},{"id":1482,"depth":382,"text":1483},{"id":1489,"depth":382,"text":1490},{"id":1496,"depth":382,"text":1497},"Sandbox","Use Sandbox in Ragdoll Research to build repeatable ragdoll experiments, inspect damage, test machines and powers, and farm kills safely.",[1545,1546,1547,1548],{"question":1476,"answer":1479},{"question":1483,"answer":1486},{"question":1490,"answer":1493},{"question":1497,"answer":1500},"Ragdoll Research Sandbox",[1551,1552,1553,1554],"Build repeatable tests with Build Mode, placement tools, and Sandbox Rules.","Use Doctor Mode to inspect or heal subjects, not for the farming kill loop.","Use Reset Experiment after preparation to repeat a setup.","Test Chambers suit defined machines, while bolab suits compact kill farming.",{"bodyType":768},"\u002Fsandbox",{"title":1330,"description":1543},{"loc":1556,"lastmod":407},[],"en\u002Fsandbox\u002Fsandbox",[397,415,1562],"experiments","fWyXW6Jnj0U4Ha6Q_ev9qCKYfVwWB_UH39jkXqGjHTE",[1565],{"id":1566,"title":1567,"author":780,"body":1568,"category":1732,"coverLabel":387,"coverTone":388,"description":1733,"draft":390,"extension":391,"faq":1734,"featured":390,"game":397,"h1":1738,"keyTakeaways":1739,"meta":1744,"navigation":405,"path":1746,"publishedAt":407,"readTime":1747,"seo":1748,"sitemap":1749,"statCards":1750,"stem":1751,"tags":1752,"updatedAt":407,"__hash__":1755},"updates\u002Fen\u002Fupdates\u002Fupdates.md","Ragdoll Research Updates: 2.5 and Update 3",{"type":10,"value":1569,"toc":1720},[1570,1577,1581,1588,1591,1595,1598,1602,1605,1609,1624,1627,1630,1634,1637,1642,1645,1650,1653,1657,1660,1663,1667,1671,1674,1678,1681,1685,1688],[18,1571,1572,1573,1576],{},"The clearest current update signal is the developer-listed ",[25,1574,1575],{},"Major Update 3 — Personalities & more",", scheduled for November 7, 2026 at 18:00 UTC through November 9, 2026 at 23:00 UTC. At the November 7 check, the listed start time was not proof that every feature had reached every server, so treat the schedule as an announcement rather than a guaranteed live-state changelog. Major Update 2.5 is separately listed with map, interface, aiming, weapon, and power changes.",[13,1578,1580],{"id":1579},"update-3-status-and-timing","Update 3 status and timing",[18,1582,1583,1584,1587],{},"Update 3 is ",[25,1585,1586],{},"announced and scheduled",", not fully verified as rolled out in every server by the latest check. In China Standard Time, its scheduled start is November 8 at 02:00 (UTC+8). The announcement names the update theme and a window, but it does not provide detailed move inputs, unlock prices, or a complete accessory list.",[18,1589,1590],{},"The window is useful for deciding when to recheck the game, but it should not be read as a promise that every listed feature disappears when the window closes. A scheduled event start and a confirmed in-game rollout are different states. If your server does not show a listed feature, use the current in-game panels and developer notice rather than assuming your session is broken.",[13,1592,1594],{"id":1593},"confirmed-listed-changes","Confirmed listed changes",[18,1596,1597],{},"The following rows reproduce the changes named in the public developer event records. They describe what was listed, not an independently verified balance or unlock table.",[437,1599],{":columns":1600,":rows":1601},"[{\"key\":\"update\",\"label\":\"Update\"},{\"key\":\"listed_changes\",\"label\":\"Developer-listed changes\"},{\"key\":\"schedule\",\"label\":\"Listed schedule\"},{\"key\":\"player_action\",\"label\":\"Player action\"}]","[[\"Major Update 3\",\"Physics-removable accessories; more reactions and behaviors; ragdoll names; Sukuna powers\",\"November 7, 2026, 18:00 UTC to November 9, 2026, 23:00 UTC\",\"Recheck the current server, then verify the relevant UI and behavior before relying on an older guide\"],[\"Major Update 2.5\",\"Office Tower rework; Backrooms rework; UI rework; gun aiming; new weapons; a new power\",\"November 5, 2026, 18:00 UTC to November 7, 2026, 18:00 UTC\",\"Recheck Maps, Weapons, and aiming controls before repeating an older setup\"]]",[18,1603,1604],{},"Update 3 also has an important availability limit: the pass record checked alongside the announcement showed King of Curses Abilities as off sale. That record does not establish whether the announced Sukuna powers are available through another route, so do not treat the announcement as a purchase instruction.",[13,1606,1608],{"id":1607},"what-changes-for-players","What changes for players",[18,1610,1611,1612,1615,1616,1619,1620,1623],{},"Players returning after the listed windows should first compare the live interface with older instructions. Open ",[25,1613,1614],{},"Maps"," to check the current Office Tower and Backrooms presentation, then inspect ",[25,1617,1618],{},"Weapons \u002F Rewards"," for the current unlock display and use the ",[40,1621,85],{"href":83,"target":43,"rel":1622},[45,46]," to review the equipment context. If you are testing a weapon, power, accessory, or ragdoll behavior, use a fresh subject and record the result before comparing it with an older experiment.",[18,1625,1626],{},"The Update 2.5 list makes aiming and map presentation especially worth rechecking. A walkthrough written before the UI or gun-aiming rework may still describe the same goal but put controls or panels in a different place. Update 3’s listed reaction and behavior changes similarly make old ragdoll observations worth treating as version-specific rather than universal rules.",[18,1628,1629],{},"Do not assume that a named new weapon, power, or accessory has a known price, kill requirement, or reward path. The announcement supplies the feature names but not those conditions. Use the current game panel for mutable unlock information.",[13,1631,1633],{"id":1632},"reported-gameplay-observations","Reported gameplay observations",[18,1635,1636],{},"Separate gameplay material mentions daily rewards, group rewards, new weapons and rewards, mutation experiments, and a “fun event.” These are useful prompts for what to inspect in a session, but they do not identify which items were introduced by Update 2.5 or Update 3.",[170,1638],{":segments":1639,"description":1640,"title":1641,"videoId":190},"[{\"start\":83,\"label\":\"Claim daily and group rewards\"}]","This moment supports the rewards check by showing daily rewards, group rewards, and new weapons and rewards mentioned in this section.","Check daily and group rewards in Ragdoll Research",[18,1643,1644],{},"Other demonstrations show Test Chamber experiments involving a shark, large fan, cannon, acid, and quicksand. These are useful prompts for what to inspect in a session, but they do not identify which items were introduced by Update 2.5 or Update 3.",[170,1646],{":segments":1647,"description":1648,"title":1649,"videoId":457},"[{\"start\":214,\"label\":\"Review Test Chamber experiments\"}]","This moment supports the Test Chamber check by listing the shark, fan, cannon, acid, and quicksand experiments described in this section.","Review Test Chamber experiments",[18,1651,1652],{},"The same caution applies to mutation effects such as Tentacles, Diamond, and Plant. They show that the game supports mutation experimentation, but the available update notice does not attach those effects to a dated patch, a specific server rollout, or a guaranteed unlock route. Keep these observations separate from the developer-listed change set.",[13,1654,1656],{"id":1655},"unknown-details-and-next-check","Unknown details and next check",[18,1658,1659],{},"The current announcement does not confirm exact release behavior per server, detailed controls for Sukuna powers, accessory names, unlock prices, reward quantities, or whether any named feature is limited to the event window. It also does not provide a before-and-after damage table or prove that every older experiment needs a new result.",[18,1661,1662],{},"For the next reliable check, read the current Roblox experience description and developer notice, join a fresh server, and follow the on-screen hints if the interface differs. Then inspect Maps and Weapons \u002F Rewards, test one changed feature with a fresh subject, and record what the live session actually shows. Until those checks confirm a change, describe it as scheduled or listed rather than live and universal.",[13,1664,1666],{"id":1665},"first-time-ragdoll-research-update-questions","First-time Ragdoll Research update questions",[296,1668,1670],{"id":1669},"is-update-3-confirmed-to-be-live-in-every-server","Is Update 3 confirmed to be live in every server?",[18,1672,1673],{},"No. The developer-listed window confirms a scheduled announcement, but the latest check did not verify that every listed feature had reached every server. Check the current server and in-game panels before relying on the change.",[296,1675,1677],{"id":1676},"what-time-did-update-3-start-in-china","What time did Update 3 start in China?",[18,1679,1680],{},"Its listed start was November 8, 2026 at 02:00 China Standard Time (UTC+8), corresponding to November 7 at 18:00 UTC. That is the scheduled start, not a guarantee of identical rollout timing in every server.",[296,1682,1684],{"id":1683},"is-king-of-curses-abilities-available-for-purchase","Is King of Curses Abilities available for purchase?",[18,1686,1687],{},"The pass availability snapshot checked with the announcement showed King of Curses Abilities as off sale. The update notice does not establish another purchase route, so do not treat Sukuna powers as a confirmed available pass.",[325,1689,1690,1696,1704,1713],{},[328,1691,1692,1694],{},[331,1693,333],{},[331,1695,336],{},[18,1697,1698,1701],{},[40,1699],{"href":1700},"https:\u002F\u002Fapis.roblox.com\u002Fvirtual-events\u002Fv1\u002Funiverses\u002F10773425091\u002Fvirtual-events?limit=50",[40,1702,1700],{"href":1700,"rel":1703},[345],[18,1705,1706,1709],{},[40,1707],{"href":1708},"https:\u002F\u002Fapis.roblox.com\u002Fgame-passes\u002Fv1\u002Funiverses\u002F10773425091\u002Fgame-passes?passView=Full&pageSize=100",[40,1710,1711],{"href":1711,"rel":1712},"https:\u002F\u002Fapis.roblox.com\u002Fgame-passes\u002Fv1\u002Funiverses\u002F10773425091\u002Fgame-passes?passView=Full&amp;pageSize=100",[345],[18,1714,1715,1717],{},[40,1716],{"href":341},[40,1718,341],{"href":341,"rel":1719},[345],{"title":371,"searchDepth":372,"depth":372,"links":1721},[1722,1723,1724,1725,1726,1727],{"id":1579,"depth":372,"text":1580},{"id":1593,"depth":372,"text":1594},{"id":1607,"depth":372,"text":1608},{"id":1632,"depth":372,"text":1633},{"id":1655,"depth":372,"text":1656},{"id":1665,"depth":372,"text":1666,"children":1728},[1729,1730,1731],{"id":1669,"depth":382,"text":1670},{"id":1676,"depth":382,"text":1677},{"id":1683,"depth":382,"text":1684},"Updates","Track the scheduled Ragdoll Research Update 3 announcement, Major Update 2.5 changes, player impact, and rollout limits.",[1735,1736,1737],{"question":1670,"answer":1673},{"question":1677,"answer":1680},{"question":1684,"answer":1687},"Ragdoll Research Updates",[1740,1741,1742,1743],"Update 3 is listed for November 7, 2026 at 18:00 UTC through November 9, 2026 at 23:00 UTC.","Major Update 2.5 lists Office Tower, Backrooms, UI, aiming, weapons, and power changes.","A scheduled event is not proof that every feature is live in every server.","Use current Maps, Weapons, Rewards, and in-game notices before following older instructions.",{"bodyType":1745},"update-announcement","\u002Fupdates","6 min read",{"title":1567,"description":1733},{"loc":1746,"lastmod":407},[],"en\u002Fupdates\u002Fupdates",[514,1732,1753,1754],"Patch Notes","Roblox","d4XJQj9AWIp9Kw4hDpodzO-9WVx9iAiTc83OFZFOhhw",[1757],{"id":1566,"title":1567,"author":780,"body":1758,"category":1732,"coverLabel":387,"coverTone":388,"description":1733,"draft":390,"extension":391,"faq":1868,"featured":390,"game":397,"h1":1738,"keyTakeaways":1872,"meta":1873,"navigation":405,"path":1746,"publishedAt":407,"readTime":1747,"seo":1874,"sitemap":1875,"statCards":1876,"stem":1751,"tags":1877,"updatedAt":407,"__hash__":1755},{"type":10,"value":1759,"toc":1856},[1760,1764,1766,1770,1772,1774,1776,1778,1780,1782,1791,1793,1795,1797,1799,1801,1803,1805,1807,1809,1811,1813,1815,1817,1819,1821,1823,1825,1827],[18,1761,1572,1762,1576],{},[25,1763,1575],{},[13,1765,1580],{"id":1579},[18,1767,1583,1768,1587],{},[25,1769,1586],{},[18,1771,1590],{},[13,1773,1594],{"id":1593},[18,1775,1597],{},[437,1777],{":columns":1600,":rows":1601},[18,1779,1604],{},[13,1781,1608],{"id":1607},[18,1783,1611,1784,1615,1786,1619,1788,1623],{},[25,1785,1614],{},[25,1787,1618],{},[40,1789,85],{"href":83,"target":43,"rel":1790},[45,46],[18,1792,1626],{},[18,1794,1629],{},[13,1796,1633],{"id":1632},[18,1798,1636],{},[170,1800],{":segments":1639,"description":1640,"title":1641,"videoId":190},[18,1802,1644],{},[170,1804],{":segments":1647,"description":1648,"title":1649,"videoId":457},[18,1806,1652],{},[13,1808,1656],{"id":1655},[18,1810,1659],{},[18,1812,1662],{},[13,1814,1666],{"id":1665},[296,1816,1670],{"id":1669},[18,1818,1673],{},[296,1820,1677],{"id":1676},[18,1822,1680],{},[296,1824,1684],{"id":1683},[18,1826,1687],{},[325,1828,1829,1835,1842,1849],{},[328,1830,1831,1833],{},[331,1832,333],{},[331,1834,336],{},[18,1836,1837,1839],{},[40,1838],{"href":1700},[40,1840,1700],{"href":1700,"rel":1841},[345],[18,1843,1844,1846],{},[40,1845],{"href":1708},[40,1847,1711],{"href":1711,"rel":1848},[345],[18,1850,1851,1853],{},[40,1852],{"href":341},[40,1854,341],{"href":341,"rel":1855},[345],{"title":371,"searchDepth":372,"depth":372,"links":1857},[1858,1859,1860,1861,1862,1863],{"id":1579,"depth":372,"text":1580},{"id":1593,"depth":372,"text":1594},{"id":1607,"depth":372,"text":1608},{"id":1632,"depth":372,"text":1633},{"id":1655,"depth":372,"text":1656},{"id":1665,"depth":372,"text":1666,"children":1864},[1865,1866,1867],{"id":1669,"depth":382,"text":1670},{"id":1676,"depth":382,"text":1677},{"id":1683,"depth":382,"text":1684},[1869,1870,1871],{"question":1670,"answer":1673},{"question":1677,"answer":1680},{"question":1684,"answer":1687},[1740,1741,1742,1743],{"bodyType":1745},{"title":1567,"description":1733},{"loc":1746,"lastmod":407},[],[514,1732,1753,1754],1794191177566]